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weibo/Weibo/AppDelegate.swift

118 lines
4.8 KiB

4 years ago
//
// AppDelegate.swift
// Weibo
//
// Created by Qihua Pan on 2020/8/16.
// Copyright © 2020 Qihua Pan. All rights reserved.
//
import UIKit
import CoreData
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate,WeiboSDKDelegate,WBHttpRequestDelegate {
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func application(_ application: UIApplication, open url: URL, sourceApplication: String?, annotation: Any) -> Bool {
return WeiboSDK.handleOpen(url, delegate: self)
}
func didReceiveWeiboRequest(_ request: WBBaseRequest!) {
}
func didReceiveWeiboResponse(_ response: WBBaseResponse!) {
//
if response is WBAuthorizeResponse{
if let res=response as? WBAuthorizeResponse{
// print(message)
let user = UserData.getUser()
user.access_token=res.accessToken
user.refresh_token=res.refreshToken
user.uid=res.userID
user.expiration_Date=res.expirationDate.timeIntervalSince1970
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self.saveContext()
}
}
}
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
if let info=Bundle.main.infoDictionary,let appkey=info["appkey"]{
print("appkey=\(appkey)")
WeiboSDK.registerApp(appkey as? String)
WeiboSDK.enableDebugMode(true)
}else{
print("请设置新浪appkey")
return false
}
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
// MARK: - Core Data stack
lazy var persistentContainer: NSPersistentContainer = {
/*
The persistent container for the application. This implementation
creates and returns a container, having loaded the store for the
application to it. This property is optional since there are legitimate
error conditions that could cause the creation of the store to fail.
*/
let container = NSPersistentContainer(name: "Weibo")
container.loadPersistentStores(completionHandler: { (storeDescription, error) in
if let error = error as NSError? {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
/*
Typical reasons for an error here include:
* The parent directory does not exist, cannot be created, or disallows writing.
* The persistent store is not accessible, due to permissions or data protection when the device is locked.
* The device is out of space.
* The store could not be migrated to the current model version.
Check the error message to determine what the actual problem was.
*/
fatalError("Unresolved error \(error), \(error.userInfo)")
}
})
return container
}()
// MARK: - Core Data Saving support
func saveContext () {
let context = persistentContainer.viewContext
if context.hasChanges {
do {
try context.save()
} catch {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
let nserror = error as NSError
fatalError("Unresolved error \(nserror), \(nserror.userInfo)")
}
}
}
}