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//
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// AppDelegate.swift
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// Weibo
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//
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// Created by Qihua Pan on 2020/8/16.
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// Copyright © 2020 Qihua Pan. All rights reserved.
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//
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import UIKit
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import CoreData
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate,WeiboSDKDelegate,WBHttpRequestDelegate {
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func application(_ application: UIApplication, open url: URL, sourceApplication: String?, annotation: Any) -> Bool {
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return WeiboSDK.handleOpen(url, delegate: self)
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}
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func didReceiveWeiboRequest(_ request: WBBaseRequest!) {
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}
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func didReceiveWeiboResponse(_ response: WBBaseResponse!) {
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//
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if response is WBAuthorizeResponse{
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if let res=response as? WBAuthorizeResponse{
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// print(message)
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let user = UserData.getUser()
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user.access_token=res.accessToken
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user.refresh_token=res.refreshToken
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user.uid=res.userID
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user.expiration_Date=res.expirationDate.timeIntervalSince1970
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self.saveContext()
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}
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}
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}
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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if let info=Bundle.main.infoDictionary,let appkey=info["appkey"]{
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print("appkey=\(appkey)")
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WeiboSDK.registerApp(appkey as? String)
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WeiboSDK.enableDebugMode(true)
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}else{
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print("请设置新浪appkey")
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return false
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}
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return true
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}
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// MARK: UISceneSession Lifecycle
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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}
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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// MARK: - Core Data stack
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lazy var persistentContainer: NSPersistentContainer = {
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/*
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The persistent container for the application. This implementation
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creates and returns a container, having loaded the store for the
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application to it. This property is optional since there are legitimate
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error conditions that could cause the creation of the store to fail.
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*/
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let container = NSPersistentContainer(name: "Weibo")
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container.loadPersistentStores(completionHandler: { (storeDescription, error) in
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if let error = error as NSError? {
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// Replace this implementation with code to handle the error appropriately.
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// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
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/*
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Typical reasons for an error here include:
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* The parent directory does not exist, cannot be created, or disallows writing.
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* The persistent store is not accessible, due to permissions or data protection when the device is locked.
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* The device is out of space.
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* The store could not be migrated to the current model version.
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Check the error message to determine what the actual problem was.
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*/
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fatalError("Unresolved error \(error), \(error.userInfo)")
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}
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})
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return container
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}()
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// MARK: - Core Data Saving support
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func saveContext () {
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let context = persistentContainer.viewContext
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if context.hasChanges {
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do {
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try context.save()
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} catch {
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// Replace this implementation with code to handle the error appropriately.
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// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
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let nserror = error as NSError
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fatalError("Unresolved error \(nserror), \(nserror.userInfo)")
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}
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}
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}
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}
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